Independent Spanish developers Snowpeak Studio have announced the Early Access release date for Blood Ancestors after a successful launch of their alpha. You will be able to play the Early access of the medieval fantasy team-based competitive multiplayer on August 16, 2018.
Blood Ancestors is an objective-based first-person competitive multiplayer that pits teams of five against one another in melee-centric combat. Your team is to claim the Relic and be victorious throughout two phases of strategic arena battles.
“We’re thrilled with the success we’ve had so far with the open alpha,” said David Broto, co-founder of Snowpeak studio. “The feedback from players has been invaluable and inspires us to continue to improve the game in order to deliver the best possible experience for our players, we’re excited to bring Blood Ancestors to Early Access in just a few weeks!”
While playing the Early Access launch, you will be able to select from 6 different classes with the number increasing to 18 by the title’s full launch. Players can build their character around their preferred playstyle by choosing from various talents in each of the three talent trees of utility, defense, and offense.
You can download the Blood Ancestors alpha on Steam now for free.
The Key Features:
- Fast-paced 5v5 multiplayer action
- High fantasy medieval world
- Brutal fights in melee combat
- Objective based gameplay
- Choosing between 18 classes with different gameplay styles (6 in the Early Access release)
- Creating your own build by choosing 3 styles (offensive, defensive, utility) from a pool of more than 150 varied skills
- Extreme character customization
- More than 6 multiplayer maps (3 in the Early Access release)
- Fighting to secure the Relic and unleash a powerful ultimate attack
Snowpeak Studio, SL is a young indie studio which is based in Vielha, Catalonia, Spain. The backbone of the studio is composed of seven professionals currently developing Blood Ancestors. Snowpeak’s goal is to create new and innovative games to fill the empty spaces in the current game industry.
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