Spin Master “DC Metal Force Armor Attack Batman” Action Figure Review

From Spin Master, the DC Metal Force Armor Attack Batman Figure allows you to place the Caped Crusader in a shiny mech suit to take on powerful enemies during your playtime sessions.
I was provided this Metal Force Armor Attack Batman Figure for free for review by Spin Master. The opinions I have shared are my own.
The latest DC Metal Force line of action figures and collectibles by Spin Master are fashioned after the recent DC Metal Force animated series. As the name implies, the series is about giving heroes and villains from DC Comics mech suits as they battle it out to achieve their respective goals.
Now, why would OP beings like Superman and Wonder Woman need mech suits? Don’t think too much about it and simply enjoy the concept. The series can be watched for free on YouTube and the plot progresses toward a climactic fight involving Technis and certain twists and turns.
The cast includes Technis (Jake Goldman), Lex Luthor (Charles Halford), Superman and Brainiac (Jason J. Lewis), Wonder Woman (Vanessa Marshall), Blue Beetle (Arnie Pantoja), The Flash and The Joker (Shane Salk), Batman and Gorilla Grodd (JW Stafford), and Green Lantern (Todd Williams).
Talking about the Metal Force Armor Attack Batman Figure, you get exactly that. The packaging includes a 4-inch Batman minifigure, two weapons, and a mech suit. There’s also a collectible metal card featuring the Caped Crusader in his powered-up suit. Everything is displayed well in the window-less packaging. Kudos to the packaging using as little plastic as possible. You can find the metal card housed in the lower left corner.
The back of the packaging has the licensing details as well as images of the toy with one of the images letting you know how the mech suit opens up to hold the Batman figure.
Taking the toys out is easy. You just cut the plastic threads holding the Batman figure and the suit and pull them out. The weapons are encased in a plastic cover. But you can get them by simply tearing the plastic cover from the side so as not to ruin the entire packaging. As for the metal card, I got it out by cutting through the cardboard from the top and pulling out the card. Yeah, I really wanted to keep as much of the packaging intact as possible.
Take note; there’s a plastic cardholder below the Batman figure. So, remember to take it before throwing the packaging away.
The 4-inch Batman mini-figure features a very good paint job. I found no faults with how the eyes, Batsymbol, etc. were painted. The figure is sturdy enough to withstand accidental falls and some rough playtime sessions. The cape is made of actual cloth. So, that’s always nice.
The articulation is in the neck, shoulders, elbows, hips, thighs, and knees, allowing you to pose the little figure in a variety of poses. And yes, it can stand on its own. The hands are slightly open to equip weapons.
As for the mech suit, I like how the chest and shoulder plates are shiny, providing a nice contrast to the black body of the rest of the suit. It also features a very good paint job, including the tiny blue “eyes”. The suit has a lot of molded details showcasing wires, pipes, gears, and other parts meant to make the suit move.
I was genuinely surprised to see that the mech suit also had a cape made of actual cloth. It’s so camp, I love it!
The articulation is present in the shoulders, elbows, and the legs. The suit is far less posable than the minifigure, letting you only rotate the arms in a circle (at the shoulder) and move the elbows forward or rotate the left elbow fully. The legs can be moved forward and back. They can also be spread just a little.
Here’s an unboxing video!
To place the Batman figure inside, the mech suit can be opened at the chest and the thighs. It’s easy to fit Batman in there even with his cape on. The figure then closes over him and everything kind of “clicks” into place. You can decide to keep Batman’s human head in view while wearing a giant suit or you can bring the helmet down to completely cover the Dark Knight.
The two weapons are the Bataxe and a Batdisc. The Bataxe can be inserted into the suit’s right arm while the left arm holds the Batdisc. The left arm also has an unremovable Batshield. Pressing the Batsymbol on the shield will eject the Batdisc, letting you knock down opponents. Of course, the Batdisc is strong enough to withstand the impact.
As for the durability of the mech suit, due to it being mostly hollow, it’s not as sturdy as the minifigure, and I would advise against throwing it around.
In a sense, you get two figures in this set. You don’t have to place Batman inside the suit to play. You can imagine the mech suit being AI-operated and it can assist Batman on missions. Or the suit can be hacked by someone and you can then have Batman fight his own mechanical creation. There can also be a scenario where Batman gets trapped inside the hacked suit while it goes around causing chaos. I mean, yeah, you can tell I really liked the Metal Force Armor Attack Batman Figure and the types of playtime scenarios it encourages.
Mentioning a nitpick, I was disappointed when I realized the metal card wasn’t 100% metal. The center of the card, featuring images of Batman, is metal but the border is cardboard and thus, can be easily folded.
The back of the card has a QR code that brings you to YouTube to watch the DC Metal Force animated series. And you can display the card by sliding it into the plastic card display. I guess it would be cool to display all of the collectible cards in the current toy line in such a manner. But again, I wish the entire card was metal.
The 2-in-1 Metal Force Armor Attack Batman Figure can be yours for MSRP $14.99.
You can learn more about the entire line here.
And you can read more of our Spin Master coverage here.
What did you think of the Metal Force Armor Attack Batman Figure? Have you watched the DC Metal Force animated series?
Let us know.
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Author: Farid-ul-Haq
Farid has a Double Masters in Psychology and Biotechnology as well as an M.Phil in Molecular Genetics. He is the author of numerous books including Missing in Somerville, and The Game Master of Somerville. He gives us insight into comics, books, TV shows, anime/manga, video games, and movies.
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